@ricocilliers
17,300
1,419,260
32
2011-11-10
I'm a senior 3D technical artist and generalist, I've been doing 3d and CG stuff for more than 12 years in various industries like gaming, animation, product visualization, architectural stuff, VR/AR, and much more. I currently work at Poly Haven. I occasionally I do some time-lapses and tutorials on how I achieve certain things. I use Blender, Marvelous Designer, Marmoset, Houdini, Zbrush, Substance Painter, Unity, Unreal, Reality Capture, Photoshop, and sometimes Max or Maya (If I'm desperate).